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Warcraft




Warcraft: First encounter of two worlds" The great current problem of the cinematography, or of the producers, is to believe that realizing translations of video games have assured a supreme quality. In fact, the only thing that could have insured, and only in part, is the reflection at the box office from the origin of production. But as we talk about film, the original spark, the source that gives the primary idea for the film, at first, I suppose, turned into a film script, should disappear in the projection of it. By this I mean that no matter your threshold, if it is literature, or history, or even pictorial, I remember "Nighttime Night" (2007), by Peter Greeneway, or "The Mill and the Cross" (2011), by Lech Majewski, both based on paintings, by Rembrandt and Pieter Brueghel respectively. So its origin does not matter, if the result and if we talk about worlds, characters, strangers, it is of vital importance the foundation in the creation of this new and unknown universe. Situation that the production that concerns me sins for several reasons. That said, it is possible to install as outside the fans of the video game to analyze other material with a diverse livelihood, which although it is supported from the audiovisual, is another language. The story is simple, a confrontation between two different groups, one that will fight from the instinct of self-preservation, and the other by the disappearance of the possibilities of life in their own, to conquer new worlds with the need of extinction of their opponents, with some aggregates, nothing new under the sun, parallel worlds, magic, fantasy. From original little and nothing, their relationship is almost directly proportional hot flashes such as "Independence Day 2: Counterattack" "recently released in Argentina, or" The War of the Worlds "(2005), to name a few. Then everything depends on how to install a credible that allows you to develop the story from the creation of that universe, with its symbols, mythology and archetypes, which for most of us who frequent movie theaters are unknown. The first sin of this production is that it leaves aside the importance of those who will give existence to the product: the spectators. It is impossible to produce empathy with anything and anyone, because from the number of characters that unfold, with their inherent subframes, of course many of them should be unnecessary. With moments of protagonism for each one of them, that the only thing that it achieves is an extreme superficiality in everything and the impossibility of election on the part of the spectator to prioritize some, on all and each one of the small histories within a story that should include them , and not only do not achieve it, but also, these lines of argument instead of being the cause of the previous one and the effect of the next, they only manage to compete for their own value within the supposedly constituent of all, which produces a total lack of fluency and rhythm over the counted. In addition, and almost inevitably, falls in a number of cliches that make it extremely predictable, ergo boring. If to this we add, as if to fill the cardboard, the subtitle, whose translation of the original would be "The Origin", for the case to call it "first encounter ..." does not matter, the presumed becomes omnipresent. We have everything and for everyone. The film begins with a scene in which two characters are about to face each other and one of them sets himself up as the narrator who tells us that the war between the Orgs and the humans of the Azeroth Kingdom
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